In ANBs, you can enter a level, click on the game map and wait 30 seconds. ![]() Finally they can compare the event time before and after each trial start, again, through those packets. They can also stop the game from unlocking the next trial if not a single such packet arrived at the servers. ![]() They could look at these packets logged, and ban players that have many of those packets sent during trials, but then never finish the TL run.
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